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<td align="left" class="titleTableTitle">Papervision3D 2.1 日本語 リファレンスガイド</td><td align="right" class="titleTableTopNav"><a onclick="loadClassListFrame('../../../all-classes.html')" href="../../../package-summary.html">All&nbsp;Packages</a>&nbsp;|&nbsp;<a onclick="loadClassListFrame('../../../all-classes.html')" href="../../../class-summary.html">All&nbsp;Classes</a>&nbsp;|&nbsp;<a onclick="loadClassListFrame('../../../index-list.html')" href="../../../all-index-A.html">Index</a>&nbsp;|&nbsp;<a href="../../../index.html?org/papervision3d/scenes/Scene3D.html&amp;org/papervision3d/scenes/class-list.html" id="framesLink1">Frames</a><a onclick="parent.location=document.location" href="" style="display:none" id="noFramesLink1">No&nbsp;Frames</a></td><td rowspan="3" align="right" class="titleTableLogo"><img alt="Adobe Logo" title="Adobe Logo" class="logoImage" src="../../../images/logo.jpg"></td>
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<td align="left" id="subTitle" class="titleTableSubTitle">Class&nbsp;Scene3D</td><td align="right" id="subNav" class="titleTableSubNav"><a href="#propertySummary">Properties</a>&nbsp;| <a href="#methodSummary">Methods</a></td>
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<td class="classHeaderTableLabel">Package</td><td><a onclick="javascript:loadClassListFrame('class-list.html')" href="package-detail.html">org.papervision3d.scenes</a></td>
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<td class="classHeaderTableLabel">Class</td><td class="classSignature">public class Scene3D</td>
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<td class="classHeaderTableLabel">Inheritance</td><td class="inheritanceList">Scene3D <img class="inheritArrow" alt="Inheritance" title="Inheritance" src="../../../images/inherit-arrow.gif"> <a href="../core/proto/SceneObject3D.html">SceneObject3D</a> <img class="inheritArrow" alt="Inheritance" title="Inheritance" src="../../../images/inherit-arrow.gif"> <a href="../core/proto/DisplayObjectContainer3D.html">DisplayObjectContainer3D</a> <img class="inheritArrow" alt="Inheritance" title="Inheritance" src="../../../images/inherit-arrow.gif"> flash.events.EventDispatcher</td>
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<p></p>
 <span lang="ja">Scene3D クラスは、同じコンテナの中で全てのオブジェクトがレンダリングされるシーンを作成します。scene はオブジェクトが置かれる場所であり、3D 環境を含みます。</span>
 <span lang="en">The Scene3D class lets you create a scene where all objects are rendered in the same container.A scene is the place where objects are placed, it contains the 3D environment.</span>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../core/proto/DisplayObjectContainer3D.html#children">children</a> : Object<div class="summaryTableDescription">
  <span lang="ja">子オブジェクトを取得します。</span>
  <span lang="en">Returns the children object.</span>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../core/proto/SceneObject3D.html#materials">materials</a> : <a href="../materials/utils/MaterialsList.html">MaterialsList</a>
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  <span lang="ja">シーンの中のマテリアルのリストを格納します。</span>
  <span lang="en">It contains a list of materials in the scene.</span>
  </div>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../core/proto/DisplayObjectContainer3D.html#numChildren">numChildren</a> : int<div class="summaryTableDescription">
  <span lang="ja">オブジェクトの子の数を取得します。</span>
  <span lang="en">Returns the number of children of this object.</span>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../core/proto/SceneObject3D.html#objects">objects</a> : Array<div class="summaryTableDescription">
  <span lang="ja">シーンの中の DisplayObject3D オブジェクトのリストを格納します。</span>
  <span lang="en">Contains a list of DisplayObject3D objects in the scene.</span>
  </div>
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  <span lang="ja">[読み取り専用] シーンは、ツリー構造の DisplayObjectContainer3D のトップです。</span>
  <span lang="en">[読み取り専用] The scene, which is the top-most DisplayObjectContainer3D in the tree structure.</span>
  </div>
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<a class="signatureLink" href="#Scene3D()">Scene3D</a>()</div>
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  <span lang="ja">Scene3Dクラスは、同じコンテナの中で全てのオブジェクトがレンダリングされるシーンを作成します。</span>
  <span lang="en">The Scene3D class lets you create a scene where all objects are rendered in the same container.</span>
  </div>
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<a class="signatureLink" href="../core/proto/SceneObject3D.html#addChild()">addChild</a>(child:<a href="../objects/DisplayObject3D.html">DisplayObject3D</a>, name:String = null):<a href="../objects/DisplayObject3D.html">DisplayObject3D</a>
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  <span lang="ja">シーンに子 DisplayObject3D インスタンスを追加します。
  GeometryObject3D シンボルを追加するときは、新しい DisplayObject3D が作成されます。</span>
  
  <span lang="en">Adds a child DisplayObject3D instance to the scene.</div>
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<a class="signatureLink" href="../core/proto/DisplayObjectContainer3D.html#addChildren()">addChildren</a>(parent:<a href="../objects/DisplayObject3D.html">DisplayObject3D</a>):<a href="../core/proto/DisplayObjectContainer3D.html">DisplayObjectContainer3D</a>
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  <span lang="ja">この DisplayObjectContainer インスタンスに、全ての DisplayObject3D インスタンスの子を追加します。</span>
  <span lang="en">Adds all the children of a DisplayObject3D instance to this DisplayObjectContainer instance.</span>
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<a class="signatureLink" href="../core/proto/DisplayObjectContainer3D.html#childrenList()">childrenList</a>():String</div>
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  <span lang="ja">オブジェクトのリストで string 値を取得します。</span>
  <span lang="en">Returns a string value with the list of objects.</span>
    </div>
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<a class="signatureLink" href="../core/proto/DisplayObjectContainer3D.html#getChildByName()">getChildByName</a>(name:String, recursive:Boolean = false):<a href="../objects/DisplayObject3D.html">DisplayObject3D</a>
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  <span lang="ja">指定された名前で存在する、子表示オブジェクトを取得します。
  ひとつの表示オブジェクトが指定された名前をそれ以上持っているとき、このメソッドは子リストの始めのオブジェクトを取得します。</span>
  
  <span lang="en">Returns the child display object that exists with the specified name.</div>
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<a class="signatureLink" href="../core/proto/SceneObject3D.html#removeChild()">removeChild</a>(child:<a href="../objects/DisplayObject3D.html">DisplayObject3D</a>):<a href="../objects/DisplayObject3D.html">DisplayObject3D</a>
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  <span lang="ja">特定の子 DisplayObject3D インスタンスを、その子とシーンのオブジェクトリストから削除します。
  
  ガーベージコレクターは、使用されないメモリスペースを Flash Player によって再割り当てするプロセスです。
  変数またはオブジェクトが、これからどこかで参照または格納されないとき、
  メモリスペースのためにそれらを削除します。</span>
  
  
  <span lang="en">Removes the specified child DisplayObject3D instance from the child and object list of the scene.</div>
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<a class="signatureLink" href="../core/proto/DisplayObjectContainer3D.html#removeChildByName()">removeChildByName</a>(name:String):<a href="../objects/DisplayObject3D.html">DisplayObject3D</a>
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<div class="summaryTableDescription">
  <span lang="ja">指定の名前に存在する DisplayObject3D オブジェクトインスタンスを、DisplayObjectContainer3D インスタンスの子リストから削除します。
  ひとつの表示オブジェクトが指定された名前をそれ以上持っているとき、このメソッドは子リストの始めのオブジェクトを削除します。
  ガーベージコレクターは、使用されないメモリスペースを Flash Player によって再割り当てするプロセスです。
  変数またはオブジェクトが、これからどこかで参照または格納されないとき、
  メモリスペースのためにそれらを削除します。</span>
  
  <span lang="en">Removes the child DisplayObject3D instance that exists with the specified name, from the child list of the DisplayObjectContainer3D instance.</div>
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<a class="signatureLink" href="../core/proto/DisplayObjectContainer3D.html#toString()">toString</a>():String</div>
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  <span lang="ja">指定されたオブジェクトのストリング表現を返します。</span>
  <span lang="en">Returns a string value with the list of objects.</span>
    </div>
</td><td class="summaryTableOwnerCol"><a href="../core/proto/DisplayObjectContainer3D.html">DisplayObjectContainer3D</a></td>
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<code>public function Scene3D()</code><p>
  <span lang="ja">Scene3Dクラスは、同じコンテナの中で全てのオブジェクトがレンダリングされるシーンを作成します。</span>
  <span lang="en">The Scene3D class lets you create a scene where all objects are rendered in the same container.</span>
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